Weapons Guide for Dungeon Heroes

Weapon Types

Physical weapons—swords, axes, spears—scale basic attacks and physical skills. Magic weapons—staves, wands—scale spells and magic skills. The type icon on tooltip determines compatibility.

You cannot extract stats from mismatched skills. Switching weapon type mid-progression wastes keyed skill investment unless you reroll chest focus.

Rarity Tiers

Common through Legendary (and higher as patches add tiers) increase base damage and stat lines. Rarity jumps beat incremental levels from duplicate merges on weapons.

Farm Hard for minimum Rare baseline before Insane push. Luck codes and boosters accelerate weapon lottery.

Stat Lines to Chase

Physical: attack %, crit chance, crit damage, attack speed. Magic: ability power %, cooldown reduction, magic penetration if present.

Avoid hybrid lines early—pure main stat lines reroll cleaner with Magic Dust.

Upgrade Timing

Replace weapon every major dungeon tier or when rarity jumps two steps. Do not over-invest Magic Dust rerolling a weapon you will outlevel in two days.

Frequently Asked Questions

Best early weapon?
Highest rarity physical or magic matching your first S-tier skill.
Weapon skins from codes?
Cosmetic only unless code specifies stat weapon.
Two-hand vs one-hand?
Follow in-game stat tooltips—pick higher DPS for your level.
Weapon level cap?
Scales with character level and merge systems—check hub UI.
Drop rates?
Hard/Insane better; exact rates not public—farm consistently.

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