Stat Reroll Guide for Dungeon Heroes

Reroll Mechanics

Spend Magic Dust at the reroll station to randomize secondary stats on an equipped or inventory piece. Primary weapon damage type never changes on reroll—only lines like crit, attack %, ability power.

Each reroll consumes Dust with possible increasing cost per item—budget for ten to twenty rolls on endgame keepers.

Physical Targets

Priority: physical attack % > crit chance > crit damage > attack speed > health. Stop when two lines are excellent—chasing triple perfect burns infinite Dust.

Magic Targets

Ability power % > cooldown reduction > crit if hybrid staff > health. Cooldown reduction caps matter—check in-game diminishing returns if displayed.

Support Targets

Health and cooldown reduction on heals; Holy Light users still want weapon-type stats on filler attacks.

Workflow

Farm Hard for duplicate sell Dust. Identify Rare+ keeper. Reroll weapon until main line hits. Armor piece by piece. Never reroll mismatched type gear.

Frequently Asked Questions

Can reroll change weapon type?
No—physical stays physical. Replace weapon instead.
Lock stats?
Check if game added lock feature in patches—otherwise full reroll.
Worth rerolling blue?
Only if no purple available and pushing temporary content.
Guide video?
See guides/stat-reroll for video walkthrough.
Dust shortage?
Sell more Hard duplicates; avoid rerolling mid-tier gear.

Related Pages